Monster
Living Shield
Battle Start Effects
- self gains Rampart 25
Pattern Summary
- OpeningShield Slam -> Loop start
- LoopSmash
- Conditional branchesFrom: Shield Slam / If Get Ally Count() > 0 -> Shield Slam / If Get Ally Count() == 0 -> Smash
Move Table
| Move | Type | Intent | Effect |
|---|---|---|---|
| Shield Slam | Attack | Attack 6 | No extra effect |
| Smash | Attack | Attack 16 (18 on A+)Buff | self gains Strength 3 |