Potions
Browse all potions. Filter by rarity.
63 potions
Common 20
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Attack Potion
Choose 1 of 3 random Attack cards to add into your Hand. It's free to play this turn.
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Block Potion
Gain 12 Block.
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Blood Potion
Heal for 20% of your Max HP.
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Colorless Potion
Choose 1 of 3 random Colorless cards to add into your Hand. It's free to play this turn.
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Dexterity Potion
Gain 2 Dexterity.
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Energy Potion
Gain ●●.
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Explosive Ampoule
Deal 10 damage to ALL enemies.
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Fire Potion
Deal 20 damage.
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Flex Potion
Gain 5 Strength. At the end of your turn, lose 5 Strength.
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Focus Potion
Gain 2 Focus.
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Poison Potion
Apply 6 Poison.
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Potion of Doom
Apply 33 Doom.
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Power Potion
Choose 1 of 3 random Power cards to add into your Hand. It's free to play this turn.
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Skill Potion
Choose 1 of 3 random Skill cards to add into your Hand. It's free to play this turn.
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Speed Potion
Gain 5 Dexterity. At the end of your turn, lose 5 Dexterity.
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Star Potion
Gain ◆◆◆.
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Strength Potion
Gain 2 Strength.
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Swift Potion
Draw 3 cards.
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Vulnerable Potion
Apply 3 Vulnerable.
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Weak Potion
Apply 3 Weak.
Uncommon 20
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Ashwater
Exhaust any number of cards in your Hand.
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Blessing of the Forge
Upgrade all cards in your Hand for the rest of combat.
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Bone Brew
Summon 15.
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Clarity Extract
Draw 1 card. At the start of your next 3 turns, draw 1 additional card.
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Cunning Potion
Add 3 Upgraded Shivs into your Hand.
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Cure All
Gain ●. Draw 2 cards.
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Duplicator
This turn, your next card is played an extra time.
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Fortifier
Triple your Block.
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Fysh Oil
Gain 1 Strength and 1 Dexterity.
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Gambler's Brew
Discard any number of cards, then draw that many.
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Heart of Iron
Gain 7 Plating.
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King's Courage
Forge 15.
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Liquid Bronze
Gain 3 Thorns.
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Potion of Binding
Apply 1 Weak and 1 Vulnerable to ALL enemies.
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Potion of Capacity
Gain 2 Orb Slots.
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Powdered Demise
Enemy loses 9 HP at the end of each of its turns.
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Radiant Tincture
Gain ●. Gain an additional ● at the start of your next 3 turns.
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Regen Potion
Gain 5 Regen.
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Stable Serum
Retain your Hand for 2 turns.
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Touch of Insanity
Choose a card in your Hand. It is free to play this combat.
Rare 20
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Beetle Juice
Enemy's attacks deal 30% less damage for the next 4 turns.
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Bottled Potential
Shuffle ALL your cards into your Draw Pile. Draw 5 cards.
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Cosmic Concoction
Add 3 Upgraded Colorless cards into your Hand.
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Distilled Chaos
Play the top 3 cards of your Draw Pile.
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Droplet of Precognition
Choose a card in your Draw Pile and add it into your Hand.
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Entropic Brew
Fill all your empty potion slots with random potions.
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Essence of Darkness
Channel a Dark for each of your Orb Slots.
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Fairy in a Bottle
When your HP would be reduced to 0, instead this potion is discarded and you heal to 30% of your Max HP.
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Fruit Juice
Gain 5 Max HP.
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Ghost in a Jar
Gain 1 Intangible.
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Gigantification Potion
The next Attack you play deals triple damage.
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Liquid Memories
Put a card from your Discard Pile into your Hand. It's free to play this turn.
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Lucky Tonic
Gain 1 Buffer.
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Mazaleth's Gift
Gain 1 Ritual.
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Orobic Acid
Add a random Attack, Skill, and Power into your Hand. They're free to play this turn.
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Pot of Ghouls
Add 2 Souls into your Hand.
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Shackling Potion
ALL enemies lose 7 Strength this turn.
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Ship in a Bottle
Gain 10 Block. Next turn, gain 10 Block.
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Snecko Oil
Draw 7 cards. Randomize the cost of cards in your Hand this turn.
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Soldier's Stew
All cards containing Strike gain 1 Replay this combat.
Event 2
Token 1
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